Saturday, December 6, 2008

The New Yorker Conference, “Stories from the Near Future”

$2000worth of talk 8) for free. table of contents

Saving the World Through Game Design

gaming as a response to social crisis
interactive system
constructive response
reduce suffering, happiness engine
hunger for engagement 
cognitive surplus 
nothing to conquer 
the economy of engagement: (4 components of happiness) 
1.satisfying work to do 
2.the experience of being good at something 
3.time spent with people we like
4.the chance to be a part of something bigger

extreme scale collaboration

Bob Mankoff:The Past, Present, and Future of Humor

4types of funnies:
verbal cartoon 
understand picture
fantasy joke (strange picture & words)
slice of life
thousand cartoon a week via lego set
script clashes
sense of humor:(18th,19th,beauty of ridiculous)
1.appreciating/aware 
2.production of are you funny
3.coping mechanism, how you handle life


playful incongruity
nonsense, absurdity,humor(within realm of reality),too close to normal
conservatives like less incongruity

cognitive engine of humor:bisociation
2different frame of references and put together
cognitive synergy
diminish the others (key difference between art and humor)

the play frame of humor 
high excitement,cruel,disgusting enjoyed in played frame
purposeful, play mode
exciting but safe. 
cartoon toolkit 

Amy Smith:Humanitarian Engineering

amazing technology 
resourcefulness 
$2/day 
time money trade 
make it your own, or do without it. 
raw ingredient to cook 
soup ramen noodles
evolve and improve tech
transparent tech 
manufacturing utility usability
musical mind and inventing mind 
patterning matching 
sci mind vs inventing mind 
spontaneous creative vs learning pattern 

Linda Avey and Anne Wojcicki:23 and You

23AndMe company
gene journal data 
sntp 
spectrum disorder 
personal medication 
central data repository 
patientslikeme
delivered responsibility 
established research
retracted research

Michael Novogratz :How Bad Is It?

technology transfer easily 
consumer choice 
productivity surges ends in revolutions 
only the top gather most gains 
wealth accumulating 
global flow of finance
wall street, london 
no context of finance
changing fast 
competing in a global world 
fear hope 
hardworking industrious 
green bubble revolution 
war 

Scott Hemphill and Kal Raustiala:The Knockoff Economy

Piracy paradox 
knockoff are good 
chefs, perfume, absences of copy protection

Gavin Newsom:The Green City

70% recycling 
incentive 
cycle of life 
pause reflect and think different 
plan and delivering 
I dont trust me
measurement and accountability 
love making mistakes 
secret of success 
embrace risk or risk adverse 
fail forward fast : peter thomas
advancing of spirits
energy independent 
sustainable 
green collar jobs 
disparity
urban centers
blame game
could should would 
best practice
tangible specific real
we can change the world 

Eric Haseltine:Creative Intelligence

those who study history, are doom to repeat what is successful where the future is different 
metaphor 
find, outmaneuver,deal with seeds 

in crisis mode, typically do what you always a little better
becoming like someone 
known unknown contact chains (unknown unknown) 
who,where,what
computer and maths(no inertia) 

speed, synergy,surprise
ideas is faster than bits than atoms 
secrecy matters 

valley of death for technology
hearts and mind 
salafist jihadis 
war on ideas 
ashema effect 

ignore failure and successes without history 

Kelefa Sanneh:The Tanning of America

culture observation 
consumer taste and needs 
creating culture 
customer experiences 
passionate about understanding culture 
relevant for the next generation 
to know what's going on 
role in culture 
motivating young generation 
cultural influences
part taking vs understanding 




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