$2000worth of talk 8) for free. table of contents
Saving the World Through Game Design
gaming as a response to social crisis
interactive system
constructive response
reduce suffering, happiness engine
hunger for engagement
cognitive surplus
nothing to conquer
the economy of engagement: (4 components of happiness)
1.satisfying work to do
2.the experience of being good at something
3.time spent with people we like
4.the chance to be a part of something bigger
extreme scale collaboration
Bob Mankoff:The Past, Present, and Future of Humor
4types of funnies:
verbal cartoon
understand picture
fantasy joke (strange picture & words)
slice of life
thousand cartoon a week via lego set
script clashes
sense of humor:(18th,19th,beauty of ridiculous)
1.appreciating/aware
2.production of are you funny
3.coping mechanism, how you handle life
playful incongruity
nonsense, absurdity,humor(within realm of reality),too close to normal
conservatives like less incongruity
cognitive engine of humor:bisociation
2different frame of references and put together
cognitive synergy
diminish the others (key difference between art and humor)
the play frame of humor
high excitement,cruel,disgusting enjoyed in played frame
purposeful, play mode
exciting but safe.
cartoon toolkit
Amy Smith:Humanitarian Engineering
amazing technology
resourcefulness
$2/day
time money trade
make it your own, or do without it.
raw ingredient to cook
soup ramen noodles
evolve and improve tech
transparent tech
manufacturing utility usability
musical mind and inventing mind
patterning matching
sci mind vs inventing mind
spontaneous creative vs learning pattern
Linda Avey and Anne Wojcicki:23 and You
23AndMe company
gene journal data
sntp
spectrum disorder
personal medication
central data repository
patientslikeme
delivered responsibility
established research
retracted research
Michael Novogratz :How Bad Is It?
technology transfer easily
consumer choice
productivity surges ends in revolutions
only the top gather most gains
wealth accumulating
global flow of finance
wall street, london
no context of finance
changing fast
competing in a global world
fear hope
hardworking industrious
green bubble revolution
war
Scott Hemphill and Kal Raustiala:The Knockoff Economy
Piracy paradox
knockoff are good
chefs, perfume, absences of copy protection
70% recycling
incentive
cycle of life
pause reflect and think different
plan and delivering
I dont trust me
measurement and accountability
love making mistakes
secret of success
embrace risk or risk adverse
fail forward fast : peter thomas
advancing of spirits
energy independent
sustainable
green collar jobs
disparity
urban centers
blame game
could should would
best practice
tangible specific real
we can change the world
Eric Haseltine:Creative Intelligence
those who study history, are doom to repeat what is successful where the future is different
metaphor
find, outmaneuver,deal with seeds
in crisis mode, typically do what you always a little better
becoming like someone
known unknown contact chains (unknown unknown)
who,where,what
computer and maths(no inertia)
speed, synergy,surprise
ideas is faster than bits than atoms
secrecy matters
valley of death for technology
hearts and mind
salafist jihadis
war on ideas
ashema effect
ignore failure and successes without history
Kelefa Sanneh:The Tanning of America
culture observation
consumer taste and needs
creating culture
customer experiences
passionate about understanding culture
relevant for the next generation
to know what's going on
role in culture
motivating young generation
cultural influences
part taking vs understanding
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